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justinc

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Posts posted by justinc

  1. - Having SVN, it is not a very hard job to keep the source code in sync. Because the SVN shows you the exact file names changed in a particular revision and which lines of code and how it changed. Thanks to Diff. This can be done with every stable version or per revision.

    - Yes, possible. many games do this for years.

    - I don't know any better cross platform javascript interpreter for C++. But on Windows and C++.NET, you can still run C# as both compiled code and/or runtime interpreted code (Thanks to Microsoft's Roslyn). I had used Roslyn in several cases (for other projects, not 0.A.D. port), thou it runs as a script, it's still much faster than compiled C# code. Weird. Roslyn is still a CTP.

    I hope these answers help.

    Thank you that does help.

  2. This seems like a huge effort for just one person. How hard will it be to maintain? Won't you have to go through everyday to convert and add all of the new bug fixes to the c++ version?

    Would it be possible in the c++ version to use the higher opengl feature level if the device supports it and use a fallback level if it doesn't?

    Lastly if the javascript does cause a big slowdown maybe it would be a good idea to convert them to another language. Just some questions and thoughts.

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