Jump to content

number31

Community Members
  • Posts

    4
  • Joined

  • Last visited

number31's Achievements

Tiro

Tiro (1/14)

0

Reputation

  1. Hi luziferius. I tried looking around on the internet for answers. After searching Intel's community forums, I found that Intel is counting on Windows releasing intel 4 series drivers for computers who upgraded to Windows 8. This means that the driver Windows put on this computer is probably one of the older ones, like the versions you mentioned. It's kinda sad that I can't continue to try this game because of this, but I'm hoping for a quick resolution. Thanks for everyone's help! -number31
  2. Hello everyone. I'm glad to see so many people trying to help. FeXor, I haven't tested on my father's newly bought Asus yet. We did upgrade both computers to Windows 8 just now. The process uninstalled pretty much everything. I'm redownloading the game to test the new OS did anything. I'm hoping for an improvement feneur, the game was installed in the Appdata folder, local. It was separated into two folders named "0ad alpha" and "0ad". Is this the correct installation path? myconid, I checked windows task manager and device manager. The memory limit for Intel 4 series showed 797 mb. That's weird because the Intel website said they could go to 1.7 gb. I dunno. Some trivia on my Vista Starter pack. Lots of things have went wrong with it in my experience. Some fonts are gone, icons don't show (the icons on this page where I'm typing this message are gone), explorer.exe crashes at least once per session. I hope my move to Windows 8 fixes this and maybe, just maybe, makes 0 AD better to play. I'l report on this forum as to what happened. Okay. I installed it again. It gave me an error at the start: The GL_ARB_texture_env_crossbar extension doesn't appear to be available on your computer. Shadows are not available and overall graphics quality might suffer. You are advised to try installing newer drivers and/or upgrade your graphics card. Location: GameSetup.cpp:970 (InitGraphics) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 12634 System info: (generated 2012-10-28 11:47:28 UTC) OS : Windows (6.2.9200) CPU : x86, Pentium Dual-Core T4200 @ 2.00GHz (1x2x1), 2.00 GHz Memory : 2048 MiB; 935 MiB free Graphics Card : Mobile IntelĀ® 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1); OpenGL Drivers : 1.1.0; OpenGL 1.1.0 Video Mode : 1280x800:32 Sound Card : High Definition Audio Device; Sound Drivers : OpenGL Extensions: GL_WIN_swap_hint GL_EXT_bgra SMBIOS: I hit continue twice to try it out anyway. The menu ran incredibly slow, and the text from the drop-down menues were missing. -number31
  3. Hi FeXor! Thank you for the prompt reply. I'm uploading boths logs right now. The same thing happens, only later. About 30 seconds or so. With the 2v2's, it happens just as everyone is massing forces. With one on one's, it crashes when me and my enemy's soldiers are already fighting (at around halfway around the battle). This laptop is 5 years old and uses Intel 4 for graphics, which is not exactly the best platform for this game. I think your hypothesis is right: it can't handle the memory usage. I'll try testing it on a newer computer. Thanks for the help! Yours truly, -number31 interestinglog.htmlmainlog.html
  4. Hi. I'm a newbie, and I am aware I am playing the Alpha version of probably the sweetest game I've ever seen. (I'm a history undergrad, which makes it doubly awesome.). I'd like to report a crashing problem that consistently presents itself in every match I play. I'll discuss the details below. Computer: Vista Starter Pack. Compaq Presario CQ40. Vista always asks for admin access everytime I open pyrogenesis. 0 AD settings: version 11 Kronos I turned off fancy water, particles, shadows. put renderpath to 'fixed'. It runs far too slowly if I didn't do this. I've reinstalled 0 AD twice. The first time, everything mostly went swimmingly. The second time, I couldn't start a single match because it generated an error that I unfortunately haven't saved a log of (i think it was doing a function again and again after failing to start it). I uninstalled it. I reinstalled it now, for the third time. This time, the program would regularly error at right about the time when the qbot computer players mass up and launch attacks. This is about around 10 minutes into the game, with most populations close to 100 with Age II bases complete with defenses. The game crashes and produces this error message: I've never been able to progress beyond this point because it does this for every match. I usually play on 4 players, 2v2, and this happens. On 1v1 with the scenario maps, it does this error when the enemy has already reached my base. Does computer load have anything to do with it? (fewer units for 1v1, it hits some sort of crash threshold later? I dunno.) I'm going to upload crashlog.txt and crashlog.dmp. I'm hoping for some advice on dealing with this problem, and I can see that the forum is very helpful at looking at the alpha players' experiences. God bless you guys! Yours truly, -number31crashlog.txtcrashlog.dmp
×
×
  • Create New...