Hi all,my name isYounesBenmoussaI am a studentin engineeringinsoftware developmentandI want to contributeto this wonderfulgamethatwill have greatsuccessin the future.Ioften developsgamesasafan ofvideo games.
I mainly useopen sourceAPIsSuchasOpenAL,OpenGL,SDLetc...I wroteseverallibrariesfor mygame engine(Sound engine,rendererengine,file manager,...)unfortunatelyI have notime to continue...its alotofworkfor one person.
I would be happyto assist youin developingthenewsound system.iattachedmy soundenginetothis postsoyou cansee mywork.
forthesound engine:
-Iuselibsndfiletoread / writesoundfiles(veryeasytouse) and OpenAL library.
- i use caching for sound data in a linked list to avoid duplicating sounds.
- i play sounds in different threads.
Like i said i will be happy to give some help.
ps: im french so sorry if google translator make mistakes .
Architecture for new sound system
in Game Development & Technical Discussion
Posted · Edited by BenYounix
Hi all,my name is Younes Benmoussa I am a student in engineering in software development and I want to contribute to this wonderful game that will have great success in the future.I often develops games as a fan of video games.
I mainly use open source APIs Such as OpenAL, OpenGL, SDL etc ...I wrote several libraries for my game engine (Sound engine, renderer engine, file manager, ...) unfortunately I have no time to continue ... its a lot of work for one person.
I would be happy to assist you in developing the new sound system. i attached my sound engine to this post so you can see my work.
for the sound engine:
- I use libsndfile to read / write sound files (very easy to use) and OpenAL library.
- i use caching for sound data in a linked list to avoid duplicating sounds.
- i play sounds in different threads.
Like i said i will be happy to give some help.
ps: im french so sorry if google translator make mistakes .
MPGE_Sound.zip