DirectGL
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Posts posted by DirectGL
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Today I don't have this problem anymore (11582-development version) !
Nevertheless I don't see any difference between a game with the shadow mode option enabled and a map without it.
It is not a problem for me if it's the reason why the bug is fixed
Thanks a lot !
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Ok, I can confirm it's something else for FeXoR with his ATI, I've just tested the Alpha 9 (11290) and it's not solving the issue.
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Exact same problem with an Intel HD 3000 graphic card, on a mobile core i3 processor.
Tested with a 64bit Ubuntu 11.04 with the same driver.
No modified option in "$HOME/.config/0ad/config/local.cfg" was able to resolve it.
~$ glxinfo |grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile
OpenGL version string: 2.1 Mesa 7.11
OpenGL shading language version string: 1.20
OpenGL extensions:
Is it possible to fix it without changing any driver ?
Ugly gray rectangles around 3D-Objects
in Help & Feedback
Posted · Edited by DirectGL
No I didn't changed any kind of setting.
When I enabled shadows, the game did look the same.
It might be a new thing since I changed my "headers" .deb packet in my linux distribution. So it can be an Intel's driver problem, or be related to my brand new kernel...
Now I use Linux 3.2.0 and glxinfo|grep OpenGL give me :
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile
OpenGL version string: 3.0 Mesa 8.0.2
OpenGL shading language version string: 1.30
Sorry for not having more information.