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DirectGL

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Posts posted by DirectGL

  1. No I didn't changed any kind of setting.

    When I enabled shadows, the game did look the same.

    It might be a new thing since I changed my "headers" .deb packet in my linux distribution. So it can be an Intel's driver problem, or be related to my brand new kernel...

    Now I use Linux 3.2.0 and glxinfo|grep OpenGL give me :

    OpenGL vendor string: Tungsten Graphics, Inc

    OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile

    OpenGL version string: 3.0 Mesa 8.0.2

    OpenGL shading language version string: 1.30

    Sorry for not having more information.

  2. Exact same problem with an Intel HD 3000 graphic card, on a mobile core i3 processor.

    Tested with a 64bit Ubuntu 11.04 with the same driver.

    No modified option in "$HOME/.config/0ad/config/local.cfg" was able to resolve it.

    ~$ glxinfo |grep OpenGL

    OpenGL vendor string: Tungsten Graphics, Inc

    OpenGL renderer string: Mesa DRI IntelĀ® Sandybridge Mobile

    OpenGL version string: 2.1 Mesa 7.11

    OpenGL shading language version string: 1.20

    OpenGL extensions:

    :(

    Is it possible to fix it without changing any driver ?

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