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LmScar13

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Posts posted by LmScar13

  1. Hopefully it allows you to install the Intel driver, I've never had a problem with it, but sometimes it shows a scary warning about using generic drivers on customized hardware :unsure:

    Yeah, that's what's been deterring me. Maybe I'll try it out though. Anyway, it's a problem with my driver, not 0 A.D., so no need to worry. ;)

  2. I'm starting to think it might just be my drivers. One utility I downloaded said that my drivers didn't support GL_EXT_vertex_array, GL_EXT_texture_object, and GL_EXT_ARB_imaging. There is also no ICD registry entry, so the utility was unable to detect driver version, driver revision name and filename. I ran a test and the OpenGL 2.0 (shading language) test failed.

    Thing is, my graphics driver is an Acer driver, not a standard Intel driver.

  3. Maybe look for an OpenGL test utility to ensure your configuration works correctly. This one is at the top of my Google results - I can't vouch for its quality, as I haven't tried it.

    I tried this out, it said my OpenGL version is 3.1, but when I click version details, the program crashes.

    If you run 0ad in GLSL mode, are there any errors?

    In GLSL mode, 0ad starts, but only a blank black screen shows with the the 0ad cursor. The main menu won't even display (let alone a map). Atlas won't display the map in GLSL. No error messages actually appear in GLSL.

    Does the Fixed renderpath work for you?

    It works to the extent that ARB does: the game will run and be playable, but the error messages will appear.

  4. Some of the pertinent config file variables are below:

    materialmgr.quality = 10.0
    gentangents = false
    preferglsl = false
    renderpath = default
    gpuskinning = false

    The rest of my config file is the SVN defaults.

    There don't seem to be any graphical problems besides the errors. I don't notice any difference in the look and feel of 0 A.D. compared to before the changes.

  5. I have the SVN version of 0 A.D. and am happy to see that a lot of myconid's improvements are being added to the game! Unfortunately, my computer has a problem with some of it.

    My bug when I start a game (from interestinglog):

    ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):

    ERROR: CRenderer::EndFrame: GL errors occurred

    ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):

    ERROR: Failed to compile vertex program 'shaders/arb/solid_tex.vp' (line 1):

    ERROR: Failed to compile vertex program 'shaders/arb/solid.vp' (line 1):

    ERROR: Failed to compile vertex program 'shaders/arb/solid.vp' (line 1):

    My system is an Acer Aspire 5755 Laptop with Intel HD Graphics 3000. This is with ARB shaders enabled. With GLSL, 0ad has only ever showed a black screen on my computer.

    EDIT2: Changed AMD to Acer. IDK why I typed AMD.

  6. Great map! Finally a map with lots of trees but not too many. Looks like more of a boom-and-build kind of map than a rusher's map because of the narrow passes.

    [rant] One thing is that maybe the sea should have some fish. That's one thing i've noticed with a lot of maps: not enough fish. Fishing really was a very important source of food in the classical age, and since fish aren't infinite, there should be a lot of them on all naval maps. [/rant]

  7. Did AoK even have a way to continue walls?

    AoK did not, but AoM and AoE3 (as well as some other games) both used the shift-to-continue-building method.

    Personally, I like the way it is now (shift-clicking).

  8. I'm not sure if this really counts as a bug, but Norton Antivirus' SONAR virus detection thinks that the latest pre-built SVN pryrogenesis.exe is a malicious file, and removes it when I try to run it (I do know how to ignore Norton). :D

    Anyway, the reason Norton gives for removing the file is that it made an:

    --Attempt to start a thread in a process address space--

    Don't know if most of this is due to it being an SVN file and thus new and not downloaded often, or to my having it installed in a non-standard location (C:\0ad). If the team already knows about this, I'm sorry to have been any trouble.

  9. Just got done playing a 1v1 against qBot AI on Rivers random map. I played as Iberians, and the AI was Persian.

    Anyway, about maybe 10 minutes into the game the enemy sent all their food gathers (20 or 30) across the river to try to gather from my farms! Needless to say, soon a bunch of women's corpses were all that remained. When my army got to the Persian town, all they had for army was 4 or 5 javelin cavalry (and NO farms). I've attached a screenshot of the stupid enemy villagers.

    EDIT2: BTW, I have the latest svn version (11239 or 11240)

    screenshot0028m.png

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