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Patricius

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Posts posted by Patricius

  1. Something in the Total War series or Mount&Blade Warband or Caesar IV or Mafia II (great cars only the shops are forgiven of robbery I avoid killing the staff) or Saints Row 2 (gang violence is better than TT and so is shop robbery) or SRTT(LA Noire only rarely as it is too restrictive, the only way to randomly kill innocent people is to drive over some of them). One of the them. Or occasionally, anything in my shortcuts list like Children of the Nile (it still looks atmospheric in spite of the Empire Earth graphics engine).

  2. Quite simply, where the ai works on the map in XI, it gets slower and slower and eventually crashes, Every time. The last build was far more stable. I could play a game against ai opponents who functioned properly. Now the ai (qbot for example) doesn't work, or spews errors messages if it works and creates units, structures and attacks the player, or it appears to works, slow more and more, then crashes. I might try all the maps, but this build seems inferior to earlier ones having regard to playability. How does a person access the SVN build? It probably works well, and it would be less frustrating as these errors are probably nixed.

  3. I prefer <esc>, but that hardly matters. My concern is that while the game looks ever better with animated triremes and beautiful new structures, the ai was acting up. The previous build was unquestionably more stable, much more stable. I mean stable in the sense of an ai that worked. One time the ai worked, but kept generating error messages, and then locked up. I will try recreate that error.

  4. Could you consider giving the Romans something on those lines as an arena. Even the most miserable vicus, maybe not the most miserable, had a little arena alongside it. At least give some dummy arena and circus, when you can for scenarios. They are characteristic Roman buildings. There was up to 50 circuses around the empire in the imperial era.

  5. I was playnig me (Persian) and Aegis Bot

    Lorraine Plain Random map.

    ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory

    ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory

    ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory

    ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory

    ERROR: JavaScript error: simulation/ai/qbot-wc/terrain-analysis.js line 628 out of memory

    I got lots of that.

  6. You probably have something worked out already, but how about this for the theatre. All friendly units within its radius are more effective, enemy units are either less or they desert to the faction with the theatre. Perhaps a player could select as an option a play for the theatre: Phrynichus's 'Fall of Miletus' might give bonuses against Persians.

  7. http://de.wikipedia....el.C3.B6scht.29

    That discussion doesn't seem to be very objective. Even the tone of some comments is quite insulting.

    382295 downloads between July 2010 and now only on sourceforge (not counting all the installations via package management on Linux and downloads from other sources) confutes both the argument that it's unreleased and that it's not widespread enough.

    The English one seems to work on the basis that something minor, that is not an ad, will be notable to someone. I think they are setting themselves up for irrelevance if they have a prejudice against things Open Source.

  8. A celtic witch unit might be an idea. When reducing Mona Insula, later Anglesey, the great druidic shrine, Suetonius Paulinus founds the cries of the celtic witches initially hurt the morale of his superstitious men. Only when some plucked up the courage to attack the priests and the screeching woman, was that averted.

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