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hausundboot

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Posts posted by hausundboot

  1. ../../../source/scriptinterface/ScriptTypes.h:92:2: error: #error Your compiler is trying to use an incorrect version of the SpiderMonkey library.

    ../../../source/scriptinterface/ScriptTypes.h:93:2: error: #error The only version that works is the one in the libraries/spidermonkey-tip/ directory,

    ../../../source/scriptinterface/ScriptTypes.h:94:2: error: #error and it will not work with a typical system-installed version.

    ../../../source/scriptinterface/ScriptTypes.h:95:2: error: #error Make sure you have got all the right files and include paths.

    SpiderMonkey is Mozilla's JavaScript engine written in C/C++. It is used in various Mozilla products, including Firefox, and is available under MPL/GPL/LGPL tri-license.

    Do you have Firefox installed, and wich Version?

  2. Do you have Premmission? Are you modified a file with root or something else?

    Look:

    1. Linking simulation2
    2. /usr/bin/ranlib: can't set the modifiy times in output file: ../../../binaries/system/libsimulation2.a (Operation not permitted)

    You have a premmisson Problems look your Full output!

    Do you compiled one time with root in past?

  3. I started match Saharan Oasis.

    At the begin this error message appear:

    ERROR: JavaScript error: simulation/ai/qbot/defence.js line 2

    ReferenceError: Config is not defined

    Defence()@simulation/ai/qbot/defence.js:2

    ()@simulation/ai/qbot/military.js:25

    QBotAI([object Object])@simulation/ai/qbot/qbot.js:7

    @:0

    ERROR: JavaScript error: simulation/ai/qbot/defence.js line 2

    ReferenceError: Config is not defined

    Defence()@simulation/ai/qbot/defence.js:2

    ()@simulation/ai/qbot/military.js:25

    QBotAI([object Object])@simulation/ai/qbot/qbot.js:7

    @:0

    ERROR: JavaScript error: simulation/ai/qbot/defence.js line 2

    ReferenceError: Config is not defined

    Defence()@simulation/ai/qbot/defence.js:2

    ()@simulation/ai/qbot/military.js:25

    QBotAI([object Object])@simulation/ai/qbot/qbot.js:7

    @:0

    I started other matches and comes also error message, but few lines.

    ERROR: JavaScript error: simulation/ai/qbot/defence.js line 2

    ReferenceError: Config is not defined

    Defence()@simulation/ai/qbot/defence.js:2

    ()@simulation/ai/qbot/military.js:25

    QBotAI([object Object])@simulation/ai/qbot/qbot.js:7

    @:0

    Tried few times.

    Revision: 10854

  4. ...

    int main(int argc, char* argv[])

    {

    printf("### major=%d minor=%d\n", __GNUC__ + 0, __GNUC_MINOR__ + 0);

    EarlyInit(); // must come at beginning of main

    RunGameOrAtlas(argc, const_cast<const char**>(argv));

    // Shut down profiler initialised by EarlyInit

    g_Profiler2.Shutdown();

    return EXIT_SUCCESS;}

    ....

    $ make config=release

    ==== Building mocks_real (release) ====

    ==== Building network (release) ====

    ==== Building simulation2 (release) ====

    ==== Building scriptinterface (release) ====

    ==== Building engine (release) ====

    ==== Building graphics (release) ====

    ==== Building atlas (release) ====

    ==== Building gui (release) ====

    ==== Building lowlevel (release) ====

    ==== Building mongoose (release) ====

    ==== Building pyrogenesis (release) ====

    main.cpp

    Linking pyrogenesis

    ==== Building mocks_test (release) ====

    ==== Building AtlasObject (release) ====

    ==== Building AtlasScript (release) ====

    ==== Building AtlasUI (release) ====

    ==== Building ActorEditor (release) ====

    ==== Building Collada (release) ====

    ==== Building test (release) ====

    $ ../../../binaries/system/test

    Running 255 tests...............................................................................................................................................................................................................................................................OK!

    $ ../../../binaries/system/pyrogenesis

    ### major=4 minor=5

    Cache: 500 (total: 3939) MiB

    TIMER| InitVfs: 27.0326 ms

    TIMER| InitScripting: 1.28702 ms

    TIMER| CONFIG_Init: 26.5266 ms

    TIMER| RunHardwareDetection: 41.8641 ms

    TIMER| write_sys_info: 16.4792 ms

    TIMER| InitRenderer: 11.5044 ms

    TIMER| ps_console: 22.1736 ms

    TIMER| ps_lang_hotkeys: 1.12226 ms

    TIMER| common/setup.xml: 8.9549 ms

    TIMER| common/styles.xml: 238.24 us

    TIMER| common/sprite1.xml: 10.3608 ms

    TIMER| common/init.xml: 23.2629 ms

    TIMER| common/common_sprites.xml: 2.09208 ms

    TIMER| common/common_styles.xml: 440.703 us

    TIMER| pregame/sprites.xml: 927.312 us

    TIMER| pregame/styles.xml: 192.917 us

    TIMER| pregame/mainmenu.xml: 15.1219 ms

    TIMER| common/global.xml: 571.183 us

    SND| alc_init: success, using ALSA Default

    TIMER| common/setup.xml: 638.184 us

    TIMER| common/styles.xml: 41.942 us

    TIMER| common/sprite1.xml: 1.43243 ms

    TIMER| common/common_sprites.xml: 1.65162 ms

    TIMER| common/common_styles.xml: 211.593 us

    TIMER| msgbox/msgbox.xml: 8.59055 ms

    TIMER| shutdown actor stuff: 1.448 us

    TIMER| shutdown TexMan: 1.328 us

    TIMER| shutdown Renderer: 2.10235 ms

    TIMER| shutdown SDL: 39.8054 ms

    TIMER| shutdown UserReporter: 288.363 us

    TIMER| shutdown ScriptingHost: 2.09395 ms

    TIMER| shutdown ConfigDB: 0.399 us

    TIMER| resource modules: 26.6373 ms

    TIMER TOTALS (9 clients)

    -----------------------------------------------------

    xml_validation: 2853.42 kc (12x)

    tc_ShaderValidation: 5829.96 kc (12x)

    tc_linkProgram: 0 c (0x)

    tc_compileShader: 0 c (0x)

    tc_transform: 96.981 kc (3x)

    tc_plain_transform: 30.167 kc (3x)

    tc_pool_alloc: 1637.45 kc (249x)

    tc_dds_transform: 52.645 kc (9x)

    tc_png_decode: 25.1594 Mc (8x)

    -----------------------------------------------------

    TIMER| shutdown misc: 160.584 us

    Thank you.

  5. I changed in "lib/code_annotation.h"

    #if GCC_VERSION >= 303 to #if GCC_VERSION <= 303

    This makes non-true then the defines would not set from the Precompiler.

    The Result is its compiling. But i think its not good to do that. Please Fix this Problem.

    The Game starts and is playable, no crash. In Map Editor i have some little slow down speed in some case.

    One time i must send a SIGKILL to the editor while hanging.

  6. I do this:

    svn co http://svn.wildfireg...ublic/ps/trunk/ 0ad

    cd 0ad/build/workspaces

    ./update-workspaces.sh

    cd gcc

    make config=release

    Result:

    ==== Building mocks_real (release) ====

    Creating obj/mocks_real_Release

    mocks_real.cpp

    Linking mocks_real

    ==== Building network (release) ====

    Creating obj/network_Release

    precompiled.h

    NetSession.cpp

    NetHost.cpp

    NetMessageSim.cpp

    NetFileTransfer.cpp

    NetTurnManager.cpp

    NetServer.cpp

    NetMessage.cpp

    fsm.cpp

    NetStats.cpp

    NetClient.cpp

    precompiled.cpp

    Linking network

    ==== Building simulation2 (release) ====

    Creating obj/simulation2_Release

    precompiled.h

    Simulation2.cpp

    In file included from ../../../source/lib/file/io/io.h:39:0,

    from ../../../source/ps/Filesystem.h:22,

    from ../../../source/ps/FileIo.h:35,

    from ../../../source/graphics/MapReader.h:25,

    from ../../../source/simulation2/Simulation2.cpp:30:

    ../../../source/lib/allocators/unique_range.h:46:9: Fehler: »NOTHROW_DECL ARE« bezeichnet keinen Typ

    ../../../source/lib/allocators/unique_range.h: In Elementfunktion »void U niqueRange::Delete()«:

    ../../../source/lib/allocators/unique_range.h:166:54: Fehler: »CallUnique RangeDeleter« wurde in diesem Gültigkeitsbereich nicht definiert

    make[1]: *** [obj/simulation2_Release/Simulation2.o] Fehler 1 make: *** [simulation2] Fehler 2

    I cleaned up and do it again, the same result.

    Iam on 64bit Mashine using Gentoo.

    System uname: Linux-3.1.6-gentoo-x86_64-Intel-R-_Core-TM-_i5-2500K_CPU_@_3.30GHz-with-gentoo-2.0.3

    app-shells/bash: 4.1_p9

    dev-java/java-config: 2.1.11-r3

    dev-lang/python: 2.7.2-r3, 3.1.4-r3

    dev-util/cmake: 2.8.6-r4

    dev-util/pkgconfig: 0.26

    sys-apps/baselayout: 2.0.3

    sys-apps/openrc: 0.9.4

    sys-apps/sandbox: 2.5

    sys-devel/autoconf: 2.13, 2.68

    sys-devel/automake: 1.9.6-r3, 1.10.3, 1.11.1

    sys-devel/binutils: 2.21.1-r1

    sys-devel/gcc: 4.5.3-r1

    sys-devel/gcc-config: 1.4.1-r1

    sys-devel/libtool: 2.4-r1

    sys-devel/make: 3.82-r1

    sys-kernel/linux-headers: 2.6.39 (virtual/os-headers)

    sys-libs/glibc: 2.13-r4

    Repositories: gentoo

    ACCEPT_KEYWORDS="amd64"

    ACCEPT_LICENSE="*"

    CBUILD="x86_64-pc-linux-gnu"

    CFLAGS="-O2 -pipe"

    CHOST="x86_64-pc-linux-gnu"

    $svn info

    Pfad: .

    URL: http://svn.wildfireg...public/ps/trunk

    Basis des Projektarchivs: http://svn.wildfiregames.com/public

    UUID des Projektarchivs: 3db68df2-c116-0410-a063-a993310a9797

    Revision: 10850

    Knotentyp: Verzeichnis

    Plan: normal

    Letzter Autor: michael

    Letzte geänderte Rev: 10850

    Letztes Änderungsdatum: 2012-01-02 02:22:43 +0100 (Mo, 02. Jan 2012)

    First i compiled it with -j5 but at the end i didnt find the test and pyrogenesis executable, so next time didnt used the -j5 and see clearly the error.

    Thank you.

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