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fricus-mazighen

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Posts posted by fricus-mazighen

  1. Not sure what you mean by this?

    i've seen this in battle realms , for example you can add movable rocks that can be pushed and throwed on the enemy's troups , specially when it comes to skirmish battles , or you can burn a forest (in a siege situation for example) , that king of things (infect a terrain to make it not suitable for farming , actually rome did this to carthage ) :)

  2. Disagree in multiple ways. While there are definite exceptions, much of the crowd this game attracts is used to RTS games with little to no blood like Age of Empires (I'm one of them and prefer it that way). It allows the game to be played by a younger audience. It also avoids attracting weirdos getting a kick out of slaughtering civilizations they think of as the "other." Since the game has a tendency to be somewhat educational (lots of research is put into the game to get real military units, timeline, etc.), it makes sense to go for a broader audience.

    Also, realistic death requires more animation resources, which is great for high budget games, but this is an open source game.

    adding animation isn't proper to high budget games , i mean you can look to a game like battle realms , great combat phases with great animations , so maybe applied to a game like 0 a.d it could make a cracker

  3. hi everyone , i just think you guys should really focus on animation in the next alpha . I don't know if it's in your working plans but this is how i see it could make the game more enjoyable , attrackt more people and get you more support . So i just made a list :rtfm:

    1. running could add a more strategic aspect to battles

    2. archers should work backwards when they're attacked by melee units

    3.when building it is pleasant to watch the building get finished step by step ( i don't know if u get it , my english is horrible )

    4. Death should be more realistic with blood (lots of blood)

    5. you can add a victory hail or rushing hale , a kind of scream that units will do once engaging a battle

    6. it's funny to watsh but animal should not moonwalk xD

    (and by the way are you guys planning for an interaction with the terrain ? )

  4. i know that i've already asked this question but are you planning of adding special capacities to each type of units (trample for heavy cavalry , raid for light cavalry , eagle eye for skirmishers that kind of goodies ) ? would be great and i wanted to know on wich aspect of the game will you focus in the next alpha ?

  5. i think that you guys should place some epic music , i'm not saying that the existing audio files are lame but it lacks some power and some epicness it's too ambient in my taste . it should have that thing that make's you travel 2000 years ago and being in front of a 2000 soldiers

  6. i don't want to flood but i've got a new suggestion . it's about giving infantry the ability to mount walls . This will make attacking more difficult but i think it'll also be more enjoyable specially when it comes to a siege . Indeed Sieges were so messy and ridiculous by times in AoK good.gif

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