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MadaFizzle

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Posts posted by MadaFizzle

  1. Ok, understood. So the only way is to read the code line by line. Is there a way to see just the pathfinder code, so who is able to program can read it without the rest of the code and work on it?

    Maybe mine are just stupid questions for you, but i really want to see this problem solved.

    Can't wait to see a big army moving around those beautiful maps.... :)

  2. This game is getting better and better! Thanks to everyone!

    Speaking about the lag problem, could it be helpful to create a discussion about it?

    So everyone can put ideas to solve this issue... Does it already exist?

    And, what does it mean:

    We hope to get someone working on the pathfinder in the near future

    What "pathfinder" stands for?

  3. Thanks for the info. The Mac's graphics card (Radeon X1600) is fairly low end by today's standards, so maybe we just pushed it beyond its limits, or as wraitii said, it could be a lingering driver bug. I would simply leave that option disabled in your config, and if everything else works, be happy ;) Or if possible, consider upgrading the graphics card, but on very old systems, that may not be worth it.

    Ok, i wrote it here because i thought it was a bug for every mac... :wink2:

  4. Do you have the error? Without actual message, we're just shooting in the dark.

    Well, i just get this when i try to load:

    "Loading aborted - Failed to load saved game state. It might have been saved with an incompatible version of the game."

    But i created this file with this version. If you need a more detailed error explain me how to get it.

    I think you need to recompile. On windows, you could take the latest svn which had an autobuild today

    Recompile?

    Hi, can you post the system_info.txt for that Mac? It's in the game's log folder.

    I don't know why that option is enabled by default anyway :unsure:

    Ok i'll copy here:

    OS : Darwin 11.4.2 (Darwin Kernel Version 11.4.2: Thu Aug 23 16:26:45 PDT 2012; root:xnu-1699.32.7~1/RELEASE_I386)

    CPU : i386, Intel Core2 T7600 @ 2.33GHz (1x2x1), 2.33 GHz

    Memory : 2048 MiB; 1855 MiB free

    Graphics Card : ATI ATI Radeon X1600 OpenGL Engine

    OpenGL Drivers : 2.1 ATI-7.4.1; OpenGL 2.1 ATI-7.4.1

    Video Mode : 1440x900:32

    Sound Card : Unknown

    Sound Drivers : Unknown

    OpenGL Extensions:

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_shader_objects

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_transpose_matrix

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_blend

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_clip_volume_hint

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_add

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_transform_feedback

    GL_EXT_vertex_array_bgra

    GL_APPLE_aux_depth_stencil

    GL_APPLE_client_storage

    GL_APPLE_element_array

    GL_APPLE_fence

    GL_APPLE_float_pixels

    GL_APPLE_flush_buffer_range

    GL_APPLE_flush_render

    GL_APPLE_object_purgeable

    GL_APPLE_packed_pixels

    GL_APPLE_pixel_buffer

    GL_APPLE_rgb_422

    GL_APPLE_row_bytes

    GL_APPLE_specular_vector

    GL_APPLE_texture_range

    GL_APPLE_transform_hint

    GL_APPLE_vertex_array_object

    GL_APPLE_vertex_array_range

    GL_APPLE_vertex_program_evaluators

    GL_APPLE_ycbcr_422

    GL_ATI_blend_equation_separate

    GL_ATI_blend_weighted_minmax

    GL_ATI_separate_stencil

    GL_ATI_texture_compression_3dc

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_IBM_rasterpos_clip

    GL_NV_blend_square

    GL_NV_fog_distance

    GL_NV_light_max_exponent

    GL_NV_texgen_reflection

    GL_SGI_color_matrix

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    SMBIOS:

  5. Hi everyone,
    i tried the last version of this game on windows 7 and mac os x lion and i found those bugs:

    - w7 64bit - if i play a random map saving as usual and turn off, when i want to resume the game it gives an error, like the save files comes from another version.

    - w7 64bit - when i resume a skirmish, the enemy doesn't move anymore. They don't attack and move, they just keep collecting resources and defend at least when i attack. them.

    - mac osx lion - i can't see water, while i see fishes flyng in circles. To see water i have to disable "water - use actual depth".

    Hope this helps to improve your job.

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