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shimizu

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Posts posted by shimizu

  1. 0 a.d. works fine for me on an integrated intel using Debian 6. It is a little sluggish (mostly when I zoom out the map or click on something) but quite playable. If the requirements are about the same as they are now when finished it really looks as great and beats modern-ish games in performance. I am happy it works on my low end linux laptop.

  2. Hello, this is my first post here, nice to meet you all.

    I wanted to compile the latest alpha of 0 a.d. which is 7 I believe. My platform is Linux 3.0.0 x86_64, and my compiler is: gcc (Debian 4.4.5-8) 4.4.5. I followed the 'how to compile on linux' instructions.

    The problem occurs that no matter how I configure it, it still compiles all the executables and libraries as _dbg. I tried "make config=release" and "make config=Release". The executable is always "pyrogenesis_dbg". I am not aware if this is a problem but I remember building earlier alphas successfully. The game runs and works as normal but performance seems to be slower than before.

    This is not a priority, just wondering if I am going about the process of building it incorrectly. Thank you very much!

    Edit: Doh, just read the notice at the top of the screen about the subtle changes. I will see if the old instructions work. Or I should just build from svn.. Either way, thanks, I will try that now and post back with the results.

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