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Alendor_Mine

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Posts posted by Alendor_Mine

  1. I think the original idea was to allow a hero to live once and that was it. So, if you train Leonidas and he dies, then you can never train him again. You'd have to train a different hero. This method has appeal to me, because you then want to use the hero wisely. But then I think that having only 3 heroes available the whole game would kind of reduce the use of heroes in a long game. I think we want heroes to be relatively important. At least important enough to expend the resources and effort to use them correctly as intended. So, I think we'll allow you to retrain heroes but only 1 hero can be alive at any one time. I would go for the first option if we had more heroes per faction. Only our limited manpower prevents us from adding more heroes.

    I think it's the very best option. For realism and game importance of such an advantageous unit.

  2. I accidentally put this in the wrong section, I ask a moderator to move it please. Thank you and apologize.

    Hi. I am pretty new in 0 AD and in the forums. In spite of that Im very impressed with the work you have done, specially the historical truthfulness and realism. So, since I started playing Ive been working in a list of features for feedback this wonderful game. I hope it helps, anyways its with the best intentions.

    Asigning point of units

    Units created (like civil-soldier units and women) need to be able to be assigned directly in its working point, life a tree or a mine, cause its not very nice to have to pay attention for each unit that pops out.

    Women speed

    Im not pretty sure of the working speed (taht also must be inferior to that of men) but in walking speed, women should be considerably slower, for more realism.

    Infantry units attacking building by burning them

    Without regarding the kind of damage that a infantry unit has (piercing, hack, crush) it should be able to attack a building by burning it for example with torches. Thats they way a infantry unit may be involved on a siege (like in AoE III) and it will be very reallistic. Since it somehow may turn innecesary the sieging artifacts, this may be implemented as an expensive upgrade and for a specific kind of units, like elite ones.

    Blood in dying units

    I see blood appears when I kill an animal, but theres not in the battlefield when a unit dies, so I thing this is absolutely necessay for the realism of the battle, at least as a quality of video option.

    Unique heroes

    Its wierd to be able to have more that one hero of the same kind alive at the same time. Its ridiculous to see for example see to Megas Alexandros...I mean WTF!?...this have to be fixed.

    Herding animals

    I thing the cost/benefit relation in herding animals is to low. I herd a goat for 50 food and it gives me 120, theres no functional benefit on that. A way to improve this would be fattening of the animals over time.

    Animal sprites

    A lot of animals, like elephants, wolves, bears and war dogs have static sprites when attack and even when die. Im pretty sure it is gonna be fixed in comming versions.

    Same class units cant be selected by double click if ranks between them is different

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