I have this now    <standard_skeleton title="Duck" id="Duck">   	<bone name="Bone001">   	</bone>   </standard_skeleton>    <skeleton title="3ds Max duck" target="Duck"> 	<identifier>   	<root>Duck</root> 	</identifier> 	<bone name="Duck_Bone001">   	<target>Bone001</target> 	</bone>   </skeleton> But still no results, re-exported the duck mesh, so that its bone is now called Duck_Bone001, hoping that would perhaps help, but no.  However, I've noticed that in your collada file there's  <node id="Armature" type="NODE"> Which I don't have, what is that exactly? I just made a single bone in Max to store my animations, never had to give the armature a name. Could I perhaps just add it to the .dae myself?