I have this now <standard_skeleton title="Duck" id="Duck"> <bone name="Bone001"> </bone> </standard_skeleton> <skeleton title="3ds Max duck" target="Duck"> <identifier> <root>Duck</root> </identifier> <bone name="Duck_Bone001"> <target>Bone001</target> </bone> </skeleton> But still no results, re-exported the duck mesh, so that its bone is now called Duck_Bone001, hoping that would perhaps help, but no. However, I've noticed that in your collada file there's <node id="Armature" type="NODE"> Which I don't have, what is that exactly? I just made a single bone in Max to store my animations, never had to give the armature a name. Could I perhaps just add it to the .dae myself?