Jump to content

anarky

Community Newbie
  • Posts

    1
  • Joined

  • Last visited

Everything posted by anarky

  1. Hi, I am interested in Terrain systems and I have implemented my own basic terrain system for knowledge. I want to go further and was trying to understand 0AD code. I looked at the comments in code and wiki documentation unfortunately there is almost nothing about terrains. I also have a hard time to read the C++ code to understand the terrain rendering. Can someone explain which techniques are used in 0AD? I mean I see it is a patch system but can someone give a scenario like: I generate the terrain with heightmap, and the vertices are stored (there)... ? Or grid vertices are regenerated on the fly each time? View Culling? Which type of rendering? How does the patch system work? Are the terrain deformable afterwards? For example in-game events can change the terrain? Any information is welcome, time is not a concern /+ anarky +/
×
×
  • Create New...