El_Zorro_Loco
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Posts posted by El_Zorro_Loco
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OpenSUSE 11.4 64bit and Vista Home Premium 32bit
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I like the idea of the curtain walls, but what if the players city expands? The click-n-drag system is way more flexible in this case as players might want to protect their territory as well as expanding it. Concerning the size of the curtain walls, I don't think it's a good idea to be bound on the civ. centers aura, but giving the possibility to choose the center and radius of the wall would be a compromise bewtween freedom of the players and realism.
About Atlas: A basic search feature for entities/actors would be nice, nothing advanced but searching for names like "tree" "bush" or "rock" would be a handy thing.
Suggestions for 0 A.D.
in Gameplay Discussion
Posted
Well, since you introduced the dynamic borders, it would be nice to not only have civic centers to start colonies, but also to build small camps on neutral ground. These could be used as outposts for either protecting strategic locations, to scout the area or to aggregate troops for an attack.
Benefits:
Cheaper
Adding flexibility
Faster building
In turn they should be much weaker than actual fortresses due to balancing issues.