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abral

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Posts posted by abral

  1. The new Mozilla's JS engine, IonMonkey, brought a lot of performance improvements, and it only landed in Firefox 18. So most probably v22 would be a lot faster than v17.

    But, if you could use v24 it would be even better, as the performance is improving from release to release, and v24 contains also OdinMonkey (asm.js) that you could use in some cases (for example for the AI, instead of moving code to C++, you could use asm.js so that the code would be a lot faster and there wouldn't be any performance penalty caused by JS-C++ calls).

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  2. I guess XUL isn't quite HTML/CSS (not that HTML/CSS has to be an ultimate requirement), but it does seem like an improvement over hacking together our own format.

    I wonder if it can play nice with SDL, though.

    XULRunner can render also HTML/CSS, somewhere in one of the Mozilla pages there's an example of a small browser written using XULRunner.

  3. What about a web app that would work on desktops and mobile devices? Philip has done some demonstrations in the past that show map and game data can be displayed on a web page using HTML5. With WebGL you might even be able to get a full 3D environment for editing maps.

    With Emscripten it's possible to port the entire game to HTML5. For example, look at https://github.com/kripken/BananaBread/

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