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JamesH

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Posts posted by JamesH

  1. One thing I would change is the UI art. To me it looks kind of like something from Ubunti as it is in Alpha 3 :P

    I think the UI art should get an art style like the civilisation your playing, just as in AoE. Greek, Persian etc... But maybe you already on to this?

  2. I also wonder, will it be possible to stage ambushes as Celts or Iberians?

    Example of how it could be done (this would apply only for Celts and Iberians):

    - units are "invisible" for enemies when in cover of trees or shrubberies

    - a building that looks like a spot of grass with shrubberies and a few trees (or rocks, for desert maps) where you can garrison units. This building could have only 1 HP so that it doesn't function like a sort of fortification, but you could garrison units within that you could either release, or have missile troops act as "snipers."

    Again, this sort of "building" should be available for Celts, Iberians or other "barbarians" with ambush traditions, but could prove both funny and allow for untraditional tactics when it comes to multiplayer. Expecially if we make them difficult to select for enemies and perhaps with some sort of randomness when it comes to design so they're not easily recognised.

    I love that idea of Celts being able to build some kind of camoflage "building"!

    I had another idea myself which I wrote in my other Topic:

    My idea:

    Wouldn't it be cool if, when a building is destroyed, a ruin is still left from it?

    Instead of the building just dissapearing completely!

    It would be a very cool thing seeing a whole city in ruin, except one palace still remaining about to be destroyed!

    Maybe you could repair the ruins too! It would be an innovation.

    Ofcourse mainly stone buildings would be left in Ruin, some wooden shacks would just lie on the ground.

  3. I just got a cool Idea:

    Wouldn't it be cool if, when a building is destroyed, a ruin is still left from it?

    Instead of the building just dissapearing completely!

    It would be a very cool thing seeing a whole city in ruin, except one palace still remaining about to be destroyed!

    Imagine =D

    Maybe you could repair the ruins too! It would be an innovation.

  4. Just a few minutes ago I committed ship selection/movement sounds (y)

    Nice ;D Sound is a very big part of not just films but also games. A rich sound is a rich experience.

    From what I've read it appears that there will be loads of technologies and things to research?

    Even making you choose between different tech-trees in game. Obviosly they havn't been implemented yet, but there sure will be lot's of exciting tech's to come up with. I mean researching technologies, though simple in itself, is some of the best things when playing Aoe ^^

    Im tempted to help out with this project myself. But I've got a lot of other projects I'm doing so I'm not sure.

  5. I just downloaded and played a bit on the alpha, and I must say I'm very, very impressed!

    But there are somethings I wanna ask just to be sure like..

    At what stage of development are you on now? When do you think the first truly finished version will be ready?

    Im also wondering how the walls will function? Will you be able to Auto-stretch-build them like in Aoe? There gotta be some type of strech-build system to make them easy to use.

    And finally, will every unit make a sound when you click on them, like in other rts? And this goes for a lot of other stuff too, like if there will be ambient sound of your units chopping wood or stone, animal sounds etc.

    Im guessing the sounddevelopment hasn't gotten that far yet. Just want to make sure =P

    /James

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