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shnbwmn

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Posts posted by shnbwmn

  1. personally, I would stick with more "RTS" camera angles. The game doesn't look so good at more cinematic camera angles. :/

    Agree with ya there ... keep the camera at a good distance, showing off huge arrays of buildings and massive land fights ... that's more suitable for a strategy game like 0 AD (y)

  2. The game can't compile as 64-bit on Windows currently - it'll take quite a bit of effort to set that up (particularly recompiling all the third-party libraries we use), and the difference in performance is likely to be negligible, so it doesn't seem worthwhile.

    (We do support 64-bit builds on Linux, so the game itself should be portable, but it's more of a pain to set up on Windows.)

    I'm currently running 0 A.D. on 64 bit Windows, and I get a slight bit of lag. Perhaps a 64 bit build might be worth it :blush:

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