imho in aoe3 was useful to have the main icon visible in the case you have some artillery units in your selection. In 99% of the cases you really don't care (can't care) about the HP of every soldier in your selection, but it's very important to have good visibility on the artillery HP. I think that this was the main reason which lead the developers to choose for that UI. I really appreciated that feature in aoe3, but i don't know if artillery (catapults?) will be so fundamental in 0ad (never played a real game actually).
Unit Selection Area UI
in General Discussion
Posted
Hi,
imho in aoe3 was useful to have the main icon visible in the case you have some artillery units in your selection. In 99% of the cases you really don't care (can't care) about the HP of every soldier in your selection, but it's very important to have good visibility on the artillery HP. I think that this was the main reason which lead the developers to choose for that UI. I really appreciated that feature in aoe3, but i don't know if artillery (catapults?) will be so fundamental in 0ad (never played a real game actually).