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Alpha 7 Crashes before Matches

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The main menu and match set-up work perfectly, but as soon as the match loading bar hits 100%, the game freezes and this pops up:

Error.png

I can't find the function for attaching files at trac.wildfiregames.com or on the forums, but here's crashlog.txt:

====================================

SVN Revision: 10268

System info:

(generated 2011-11-29 08:59:11 UTC)

OS : Vista SP 2 (6.0.6002)

CPU : IA-32, Intel Core2 T5200 @ 1.60GHz (1x2x1), 1.60 GHz

Memory : 1024 MiB; 360 MiB free

Graphics Card : Mobile Intel® 945 Express Chipset Family

OpenGL Drivers : 1.4.0 - Build 7.14.10.1322; ig4icd32.dll (7.14.10.1322)

Video Mode : 1280x800:32

Sound Card : Bluetooth Stereo Audio

Sound Drivers :

OpenGL Extensions:

GL_ARB_depth_texture

GL_ARB_multitexture

GL_ARB_point_parameters

GL_ARB_shadow

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_window_pos

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_cull_vertex

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture_compression_s3tc

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_lod_bias

GL_EXT_texture_filter_anisotropic

GL_EXT_texture3D

GL_3DFX_texture_compression_FXT1

GL_IBM_texture_mirrored_repeat

GL_NV_blend_square

GL_NV_texgen_reflection

GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_WIN_swap_hint

SMBIOS:

[bios]

vendor: "Hewlett-Packard"

version: "68MVU Ver. F.07"

startSegment: E000

releaseDate: "03/18/2008"

flags: pci|pcmcia|plug_and_play|upgradable|shadowing|boot_cd|selectable_boot|edd|int13e|int5|int9|int14|int17

flags1: acpi|usb_legacy|boot_ls_120|smart_battery

flags2: bios_boot|function_key_boot|targeted_content_distribution

size: 1024 KiB

[system]

manufacturer: "Hewlett-Packard"

productName: "HP 530 Notebook PC"

version: "F.07"

serialNumber: "CND8290B4V"

uuid0: 11DD52347FABC05E

uuid1: 296D22109966A40B

wakeUpType: power_switch

skuNumber: "FH544AA#ACQ"

family: "103C_5336AN"

[baseboard]

manufacturer: "Hewlett-Packard"

product: "30D5"

version: "KBC Version 82.15"

[Chassis]

manufacturer: "Hewlett-Packard"

type: notebook

serialNumber: "CND8290B4V"

state: ok

powerState: ok

thermalState: ok

securityStatus: external_interface_enabled

[Processor]

socket: "U10"

type: CPU

family: 185

manufacturer: "Intel®"

id: BFEBFBFF000006F6

version: "Intel® Core2 CPU T5200 @ 1.60GHz"

voltage: 11 dV

externalClockFrequency: 133 MHz

maxFrequency: 1600 MHz

bootFrequency: 1600 MHz

status: enabled

upgrade: none

hL1: 5

hL2: 6

populated: true

[Cache]

designation: "Internal L1 Cache"

configuration: enabled

supportedFlags: burst

currentFlags: burst

ecc: unknown

type: unified

associativity: A4

level: 1

location: internal

mode: write_back

maxSize: 64 KiB

installedSize: 64 KiB

[Cache]

designation: "Internal L2 Cache"

configuration: enabled

supportedFlags: burst

currentFlags: burst

ecc: none

type: unified

associativity: A4

level: 2

location: external

mode: write_back

maxSize: 2 MiB

installedSize: 2 MiB

[systemSlot]

designation: "PC CARD-Slot 0"

type: pcmcia

busWidth: _32

usage: available

length: _short

flags1: v5|v3_3|pc_card_16|pc_cardbus

flags2: pme

[OnBoardDevices]

type: video

description: "8"

enabled: true

[MemoryArray]

location: motherboard

use: system

ecc: none

numDevices: 2

maxCapacity: 4 GiB

[MemoryDevice]

hMemoryArray: 10

totalWidth: 64 bits

dataWidth: 64 bits

formFactor: SODIMM

locator: "DIMM #1"

type: DDR2

typeFlags: synchronous

speed: 667 MHz

manufacturer: "2C00000000000000"

serialNumber: "4C35220E"

partNumber: "8HTF12864HDY-667E1"

size: 1024 MiB

[MemoryDevice]

hMemoryArray: 10

formFactor: SODIMM

locator: "DIMM #2"

type: DDR2

typeFlags: synchronous

[MemoryArrayMappedAddress]

hMemoryArray: 10

partitionWidth: 1

endAddress: 3FFFFC00

[MemoryDeviceMappedAddress]

hMemoryDevice: 11

hMemoryArrayMappedAddress: 13

partitionRowPosition: 1

endAddress: 3FFFFC00

[systemBoot]

status: no_error

====================================

Main log:

(unavailable)

====================================

Perhaps my humble system is not up to the game?

MS Windows Vista 32-bit

Intel Core 2 CPU T5200 (1.60 GHz)

1 GB RAM

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Hi! Unfortunately you'll need more than an integrated graphics card to run the game.

It's most likely a video-related crash, possibly because the driver is erroneously reporting support for an extension we require.

Please give it a try on a system with a dedicated graphics card and ensure your driver is up to date.

If it still crashes, please also upload the .dmp file (very important for analyzing other types of crashes) and we'll have a look.

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I can't find the function for attaching files at trac.wildfiregames.com or on the forums, but here's crashlog.txt:

Hi, thanks for the report :) You'll need to register on Trac to submit a new ticket, then at the bottom of that page you'll see "I have files to attach to this ticket", which will let you do so. The game will never run well on your system, but it may be you can avoid the crash by tweaking settings. The crash dump might reveal something. Also check if there's a newer video driver available from Intel (unlikely but always possible).

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Thank you for the speedy responses. =) I guess this is one of the consequences of getting a laptop on which you never intended to play any game more advanced than AoK.

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