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  1. No one seems to care about color theory, which I took my time to explain in my post which everyone ignored. You cannot achieve high quality no matter how hard you try without color theory, the game doesn't look good, to say to the very least. Please take your time reading the below info and trying to understand why this is so. I'm not trying to offend anyone but what my eyes are seeing confuse me and is hard to process naturally and sociologically. This all affects gameplay and enjoyability of the game as a whole, gameplay aside. AND FINALLY NOISE (3). This is the "noise" that I'm talking about, look at the circle below, do you see how nothing adds up? All the colors and values are broken and distorted and in general @#$%ed up. http://howtonotsuckatgamedesign.com/2014/11/color-theory-game-design-1-fundamentals/ http://howtonotsuckatgamedesign.com/2014/11/color-theory-game-design-2-4-glyphs/ http://howtonotsuckatgamedesign.com/wp-content/uploads/color-theory-for-game-designers-1.pdf http://howtonotsuckatgamedesign.com/wp-content/uploads/color-theory-for-game-designers-2.pdf You should always establish the values first and only then add hue (color). A good way to do this is to take a screenshot of the 3d model and paint a visualization in photoshop. Do you see how dark and @#$%ed up everything is in this beta build of age of empires 2 back in the day? It looks like @#$%. now look at how they fixed the color and value issues for their commercial release of the game: In closing
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