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Hendrix

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  1. thanks a lot for your help guys. Do you have a sheet with poly limits and such?
  2. We are considering the following, and again would like to know if this is feesible: -Day and night cycle: Obviously if this is doable, then our coder can change the length of time of each cycle. -Resource Collection: 4x Resources (food/fuel/ammo/recovery) -Ammunition states lowering as units rearm. -Helicopters and airborne units -Seabound units. -does the engine so far support specular, normal and alpha maps? Appreciate that a lot of this is to do with our own code, but is this something you guys think is viable? Thanks
  3. Hi again guys. Just been considering other options and such, but will need some feedback on something, now im not asking if you 'like' the idea or anything, i just want to know if you consider the following feesible: The entire game is based around 4 Resources: Food, fuel, ammo & recovery (basically rubble) and the aim is quite simple to harvest them. You will have two types of unit/building, military & civilian, here are very early ideas on their tech trees. Do you guys think this is feesible. Appreciate your views on this one lads!
  4. much appreciated, although im sure we'll be speaking very soon! until then, i'll hang around the forums!!!
  5. To be completely honest, i kind of fell in love with the engine when i saw the water effects on your moddb profile. Its a case now of seeing if it will be usable for our ideas!
  6. Thanks for the quick reply. I'll be discussing the options of using this for our next project. Thanks guys.
  7. Hi guys, Didnt really know where to send this, but thought this may be a good start. Im currently working on a mod called 1985 for HL2 www.1985-mod.com or www.moddb.com/mods/1985 anyway, we're looking at developing for at least another year, and then moving onto doing an RTS version, we're seriously considering licensing an engine. dont worry, we are not a two bob team with an idea, we have spent an awful lot of time looking for a decent costing engine and we are willing to invest large sums of money. I must say your engine is probably top of the list so far, and that's only because i accidentally stumbled across it! Firstly, the 0AD game itself, well thats one that will definitely grace my hard drive one day, looks great. Our questions are as follows, will you be releasing the engine to the public? if so what are the costs for a license? and finally, how manipulable and easy to edit will it be? - I appreciate this last one is a difficult question to answer, so a rough Guesstimation would be highly appreciated. Thank you guys for taking the time to read this, and i'm sorry if I sent this to you, and it doesnt concern you. Kindest Regards Anthony 'Hendrix' Barker.
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