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Ell

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  1. Ah bummer, that's a shame, it's a really good tool! No worries though, i'll do everything in DAW's.
  2. @stanislas69 @feneur @Itms Thanks for the warm welcome and information guys. I'm really looking forward to getting involved. I will get the source code set up and get stuck this weekend, hopefully i'll have some examples ready for you guys by early next week. Just out of interest have you guys heard of FMOD Studio? Its a free Audio API for games, it has a load of functionality for manipulating sounds in real time and it can drastically reduce the amount of audio files needed, which obviously helps reduce the size of the game. Here's a good example of some of functionality: I'm not sure if it could be of benefit, but could be worth a look :)!
  3. Ok wicked i'll have a play and see what needs to be done. I'll post any work up once it's been completed. Who do I speak to about programming the sounds in? Or can anyone point me in the right direction?
  4. Thanks Lion, thanks for the link to the audio thread also. I'll have a read and look to get started asap :)! Cheers, Ell
  5. Hi everyone, I stumbled on this game a week or so ago and would love to be involved with some of the development. I finished uni a couple years ago with a degree in Audio for Games & Game audio programming but haven't put it to use since, so I see this as a perfect opportunity to be involved with a great project while brushing up on my programming & sound design. I was wondering if anyone could let me know what the deal is on the development side of things? Is there a particular person involved with the sound side of things or do I just crack on and make some noises? If I just crack on what noises are needed? If there's any other information you guys think I should be aware of please let me know :)! Cheers guys, Ell
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