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vigen

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  1. Hello and happy new year 2017, Unfortunately, this can not be the track. We have tried a more radical method. A fresh installation of a manjaro linux on both stations. 5 Minutes after the launch of version 0.21 same problem. The only solution, which is not one, is to stay on 0.19 for now. Regards, Vigen.
  2. Good evening For us either, the link, AI, and network, was not "obvious". However, after many hours of testing, it emerges that. Version 0.19 is not a problem. The 0.21, suddenly, and without any apparent reasons, update the system, or update the game (or this bug statement) loss of connection, when an ai is selected. We have not yet tried the web option, we only use the local network. The two machines used, have sufficient material resources. Regards. Vigen.
  3. Hello, On version 0.21, whatever the card, the worry suddenly arrived On version 0.19, no worries, whatever the card. Vigen.
  4. Hello. After several tests it appears that under version 0.19 there are no problems that appears. Not one. As soon as 0.21 is installed, problems reappear. We will be absent a few days, but as soon as I return, I try your solution Thanks again for everything. Regards; Vigen.
  5. First, thank you for this clear and precise answer. This allows me to better understand how the game works. Indeed, I have more than 5 FPS, some freeze are present when moving a large number of units, but it is really very light. Both machines have a correct hardware profile with a minimum of 8GB of ram and fairly recent / powerful processors. What is more surprising is the sudden character of the thing. Indeed, until two days, we could play without problems. Suddenly, without updating, be system or game, the problem appears. As soon as I can, I would do a test with your recommendations. I would like to follow up on this post, if you do not mind. Regards, Vigen.
  6. We tried this solution also The only functional one is to no longer use the AI, which is not really a solution. It is above all the suddenness of the thing that is surprising. I just try with images Manjaro, with 0ad to install. Exactly the same symptom. I play a network to another game, no worries either. I hope to find the problem, because 0ad remains my favorite game
  7. Hardware infos hardware: host : Intel Xeon CPU E3-1231 v3 @ 8x 3.8GHz Mobo: ASUSTeK model: H81M-K Graphics Card: NVIDIA GT 720 ssd 16 Go de RAM hardware client :AMD FX 6100 ssd intel 8GB of RAM My son and I have more and more, until today, play without problems with several AIs, sometimes a few slowdowns, but this excellent game is always playable. There, without any updates, either the game, or the operating system, this network problem arises. I would be surprised if I could only play with two AIs and my son, a total of four players, on a map of "normal" size. But as soon as the game loads, we have errors of bad connection that we did not have. The AI, therefore, is not theoretically, active? Vigen.
  8. Hello Thank you for reviewing my problem We are in local, the client and host machine, are connected by the modem in DHCP gateway. We go through an access type 192.168.x.x For several weeks no problems, no update since, nothing. This starts with errors in the connections to the ping. Then, after a certain amount of time, the client machine is disconnected. A member (very nice) on IRC brought me on the track of the AI. On a map, without AI, that with my son as an opponent, I no longer have connection problems. Do you have a track to explore? Regards, Vigen.
  9. Hello, On opensuse Leap 42.2 0ad 0.0.21-3.1 and data file 0.0.21-12.1. Both machines run under openSUSE Leap 42.2. My son and I encounter a worry of loss of connection during a part of game in network local of 0ad For long weeks we play without problems, and there, saved the connection is lost. Port 20595 is correctly configured, I restarted the router, even made a reset, the rj45 cables properly connected. I confess I no longer know or give a head .... The game launches correctly, the loading phase is longer on the client machine. Ports are properly open And we lose connection No web browser in background or other bandwidth consuming software. Just after the loading phase a message of loss of connection with a counter in seconds appears, but the connection is made again after 4/6 seconds. But after a few minutes of play, the connection of the client machine is lost, and the client leaves the game through network interruption. Do you have a possible solution? Thank you in advance, Regards, Vigen.
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