Jump to content

Cyberpangolin

Community Newbie
  • Posts

    4
  • Joined

  • Last visited

Cyberpangolin's Achievements

Tiro

Tiro (1/14)

0

Reputation

  1. What if it was sent to the metaserver, that would make an analysis (virus-scan), add it into a repository with the nickname and the adress, and then send it to concerned players? Any mod/map would stay into that repo for, say, 1 month, for traceability. Something else: there could be security parameters for automatic download: always accept, always accept objects without any script, or always ask. About code / scripts: maybe it could be a good thing to make sure they can never interact with the HDD when activated. Probably it's possible to activate them in a separated thread insulated from anything else, like with a firewall, with only a few actions authorised (IE: exactly what is needed to play). Being no programmer, I apologize if it's redundant or too complicated related to existing things.
  2. Of course! Maybe we didn't understand each other. I never wanted to say "mods are bad, please limit exchanges to maps". So, maybe I should change my question to "will there once be an automatic mod download when you start a new multiplayer game and you don't have the requested mod(s)already?" The goal is still the same: not have to look for a mod for minuts and lose time tweaking instead of playing. I understand it's not that easy, but it's possible for sure, and it would make this great game even better! =) EDIT: Crossing posts, thanks for the answer
  3. Ok, but why should we use mods when the map could be automatically sent to all players? Players want to play, not to tweak mods. I hope. Think about Widelands, Xonotic (and many other games): both send automatically the missing files to make sure the players... can play.
  4. Hello! As it's my first post, I wish to congratulate and thank the whole team for your game! I wish to submit an issue I had in multiplayer mode, and I could not find after googling: I wanted to try with other people on the multiplayer hall a custom scenario I have been working on for hours. I already tried it alone with petra bot, it works great (except some lags due to petra); but when I want to play with people, they simply get disconnected. This happens probably because they don't receive the map at all. Now the question is: what can we do of it? The simplest answer is probably: the server should send it automatically on loading, or even start the transfer when the player says "I'm ready". Another question: is there any plan to make saved games loadable for multiplayer games? EDIT: WHOOPS: Multiplayer savegame loading #1088 (into the treasure committee topic) As I am no dev at all, I wish to reward the dev team for implementing it with a donation. Thanks in advance :).
×
×
  • Create New...