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ArferBrick

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ArferBrick last won the day on February 28 2016

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  1. Thanks a million for the info all Here's what I did (in order to help other newbies save some time) - I extracted the contents of /usr/share/games/0ad/mods/public/public.zip, then renamed the zip file to disable it. Then I made a backup copy of /usr/share/games/0ad/mods/public/simulation/templates/template_structure_defense_wall.xml & template_structure_defense_wall_tower.xml & changed the following in each file: Original - <BuildRestrictions> <PlacementType>land-shore</PlacementType> <Category>Wall</Category> </BuildRestrictions> To - <BuildRestrictions> <Territory>own neutral ally enemy</Territory> <PlacementType>land-shore</PlacementType> <Category>Wall</Category> </BuildRestrictions> ..and added - <TerritoryDecay disable=""/> <TerritoryInfluence disable=""/> ..at the end of each file, just before - </Entity> and saved the files. It works, b̶u̶t̶ ̶I̶ ̶s̶t̶i̶l̶l̶ ̶c̶a̶n̶'̶t̶ ̶b̶u̶i̶l̶d̶ ̶i̶n̶ ̶e̶n̶e̶m̶y̶ ̶t̶e̶r̶r̶i̶t̶o̶r̶y̶ and rabbits and trees still get in the way -but that's a story for another day when I've got some time to waste. All in all very happy with the result and many thanks for the help you all gave me. Eventually I'll try to learn how to get the "git" version and play around with that, but for now my weekend is almost over and I just want to sit back and have fun with 0AD :D. Cheers EDIT: Oh yes, and I just found out that I can add "enemy" to the list of territory restrictions, a̶n̶d̶ ̶t̶h̶a̶t̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶m̶o̶d̶i̶f̶y̶ ̶t̶h̶e̶ ̶f̶i̶l̶e̶s̶ ̶o̶n̶ ̶t̶h̶e̶ ̶f̶l̶y̶ ̶-̶ ̶n̶o̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶q̶u̶i̶t̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶a̶n̶d̶ ̶r̶e̶s̶t̶a̶r̶t̶ ̶a̶f̶t̶e̶r̶ ̶e̶a̶c̶h̶ ̶e̶d̶i̶t̶. This game just gets better and better :D.
  2. Thanks for the swift replies :). A few more questions if I may - 1) All the game files are contained in /usr/share/games/0ad/mods/public/public.zip, correct? 2) Can I extract that entire zip file and run the game with it unzipped, or must I edit the files then re-zip it each time? 3) Which template file(s) do I edit? I found some possible candidates in public.zip/simulation/components/ - BuildRestrictions.js, and WallPiece.js and WallSet.js - are they the correct files? Sorry if they are stupid questions, but I'm not a programmer .
  3. Hello, not sure if this is the right place to ask this question so please delete/move it if needed. I simply want to be able to build walls and/or towers completely freely, anywhere on the map - ie totally disregarding the territory owner/terrain/range rules. There must be a file somewhere that I can modify to simply disable checking, but I can't even find the game files! I've read through a lot of tutorial pages and they all seem to mention a public folder but I can't find the right one (there's one in ~/.local/share/0ad/mods/public, and one in /usr/share/games/0ad/mods/ - but no files!). If someone could kindly point me in the right direction I would be eternally grateful :).
  4. Hello everyone, just wanted to quickly introduce myself, seems like the polite thing to do :). I've been using Linux in various forms since around 1994, and always wanted to switch completely to Linux but there was (still is sadly) one game that made it impossible. That game is called "Empire Earth - the art of Conquest" by Sierra Software. I've been playing that game since it first came out, (also somewhere in the late nineties if my failing memory serves me correctly), and yes it's an old, some say boring and crappy, and buggy game, but I still enjoy playing it. I've seen "0AD" listed at the top of the Synaptic software list for many many years, and always simply ignored it because I thought "oh, it's just another text, rogue adventure game", so never bothered to install it. Well luckily something (can't remember exactly what) prompted me to install it, and I must say I'm completely spellbound :D. Thankyou, thankyou, thankyou all you wonderful game developers and anyone else who had anything to do with creating and keeping this masterpiece alive for me to finally find and enjoy. It's everything I've been looking for, and in some ways even more than I'd even dare ask for (just found that you can switch to being the computer player in order to control it he-he). I've always said that if I was rich I'd pay a million dollars to the wine devs to get EE working properly, but now that money would go straight to you guys instead. Sadly I'm not rich, but I will be donating as much as I can (without the wife getting too upset lol) to 0AD. Love it, please keep up the good work chaps (two thumbs up)
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