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FueledByOCHD

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Posts posted by FueledByOCHD

  1. On a side not, i know that your mod is magic based but even magic doesnt explain one fact,

    The Imaldra defiy nature. in the fact the thier bodies are made of ice, so anything (ie the fact thier buildings are plants) would die on contact. wouldnt it be better they make thier armor and buildings and ships from ice or frozen plants?

    Just wondering, because even though you would lose thier abilities of growing it, all they would need is water and they could regenerate.

  2. yea im fine with it. Just call me mute. i would love to work with a team. as i am always willing to help other and learn im willing to do whatever i need to.

    As far as fragmenting i belive it may be good to wait a while till we have enough people to do the art and animation part. what we need a good catchy name for the combined project and then for the smaller individual projects

    • Like 1
  3. With This i will be posting a mod i am currently working on, be warned this is extreamly unbalanced due to the other parts of the mod are not finished yet

    Mutations are a breed of magic users from my books i write.

    First off mod will be unbalanced

    Second this mod is meant to be used to test some new ideas i have

    MuTec.7z

    currently only have a few techs and have yet to upload them i will not upload until people are wanting to try it or that it is more complete

    MuTech v1
    Mutech gives the player many new techs(at least when finished it will)

    currently avilible techs
    following of mutation way (unlocks new tech)
    heartseaker weapons(increases cit.ranged attack)
    the undieing wall(increases wall crush defence)
    lookout birds(increases outpost sight)
    telekinesis(increases resource carrying compasity)

    MuTech v2

    Fixed bug where tech would autoreserch for free

    fixed bugs with techs

    moved all tech to the temples

  4. well i was planning on at least

    3 versions

    1) Mythology(1 faction for each mythology type)

    2) Pure Magic

    3) Horror fantasy

    difference between zombies and skeletons

    1) zombies have no ability to use weapons

    2) skeletons have the knowledge of the past ie better with weapons

    3) zombies have group mentality

    4) zombies have the smell of rotting flesh

    as far as modding, i have a great knowledge of c# and visual basics

    what i can do is when i get home i can write up a few plans of what i have then i will attach it when im done with it

    and like you suggested to veridagorin i am already in middle of store and after while will be making a whole mod based on story

    but as 0ad is already getting skeletons, (at least they look more like skeletons then zombies) we will not really need to add

  5. so basicly we could end up make 2 factions

    1) Mythology?

    2) Horror-fantasy

    if i understood you right

    i added list to the first post

    so what would you have in mind for like the technology type ideas

    and anything else you can think of

    • walls that can regrow(ie walls made of vines so they regrow instead of repair)

    same with buildings

    Vampire effects (turning the dead)

    Reanimation (ZOMBIES!!! RUN lol)

    controlable animal units, ie Dogs, Rhino's

    converting animals

    maybe powers ie spells?

  6. 1) (off topic) your pic reminds me of the move "the last samurai)

    2) Thanks, well ill try to make it a project after i get more in line with the scripts, sence i know nothing of textures and 3d models

    3) So give your ideas about what you think would work as far as fantasy type things you would like to see in a mod

  7. Hello, i know that it is 0ad but i am hopeing to form a team or become part of a team that would like to bring some Fantasy type content to 0ad, ie. magic type upgrades, expanding magic users Ie Healers

    i want to bring alot more things into the mix, currently learning fully how to mod 0ad but so far i am just wanting to get some peoples ideas about this type of mod

    List of current ideas

    Shapechanger.
    Flying carpet.
    Magic items.
    Portals.
    Alchemists. (though they might fit into the historically accurate mods too)
    walls that can regrow(ie walls made of vines so they regrow instead of repair)
    same with buildings
    Vampire effects (turning the dead)
    Reanimation (ZOMBIES!!! RUN lol)
    controllable animal units, ie Dogs, Rhino's
    converting animals
    maybe powers ie spells?
    Skeletons (biped and quadruped).
    Goblins.
    Dwarves.
    Elves.
    Interconnecting elements like humans and horses.
    More exotical art work (towers with some effects, though the buildings for fantasy are a huge effort).

    please if anyone else has ideas please post and i will add to our list

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