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Jmt2014

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About Jmt2014

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    Tiro
  1. A few thoughts, After reading a little http://books.google.com/books?id=Y1DEs7XWir0C&printsec=frontcover&dq=money+in+the+late+roman&hl=en&sa=X&ei=4CVfUtqLJ8LW2AXojYHIBQ&ved=0CC8Q6AEwAA#v=onepage&q&f=false Should we consider storage life and time-to-consumption in the logistical chain for grains and meats or is that too mico-manage-e? It would require us to consider rate of consumption of individual actors, weather factors on degradation of the foods (and supply of said food) and also technologies would come into the question(better storage tech, production tech). For example a player could research earthen vessels to store grains. Or research an improved grain (they could for example choose a grain with better storage properties but lower nutrient value). Or perhaps better storage buildings. Further the timing of a player selling a grain is important, if a neutral or friend doesn't have such good storage (either for poor grain technologies, or poor storage technologies) and are now in the winter with dwindling supply (and assuming crops are affected by season) of grain we could trade out grain for metal(or whatever). The markets could be left to run themselves, and technology levels could dictate how efficient the trading ai is. Also, what about other important resources (common salt, leather, saltpeter [very important to the storage of meats!], lye etc). Not to even mention wines... oh the tech trees we could design for the histories of wine and its trade.... just some thoughts
  2. I have been running around in my SVN copy of the sourcebase with ls and cd, I cannot locate the AI related sources... Can anyone provide some file names i should search for? Thanks everyone for the info, I am revieweing the 'qBot' related content on the forum and the project site. If Base AI API is going to be retired what will replace it?
  3. Hello everyone, So I wanted to get involved with the project, and I see on Trac that current AI modules don't work well with water. I have searched for information on the AI but it seems all the related documents are out of date. Can anyone point me towards the documents describing the AIs requirements, how the AI interact (interfaces) with the game engine and also where I can find docs on the current AI modules (Aegis?). Thanks for reading, Hope this isn't to specific of a topic for this forum, Jmt
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