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Degrotepeter

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  • Gender
    Male
  • Location
    Netherlands
  • Interests
    3d, graphic design, motion graphic design, music and photography

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  1. Great, a whole bunch of errors. I think I'm gonna wait for this till next week Friday. My internship is finished then, I'm reinstalling my laptop then. So Ill try again then. Thanks for your effort so far! I'll be back ^^
  2. Aaand I'm stuck. I downloaded the required SVN Files, the required software to run it with the required dependencies via Terminal. But when I try to build this error pops up: Anyone on this? My cpu has 4 cores, so I should use -j5 right? Sorry I never worked with SVN myself before.
  3. Well in udk it was easy, you could just import dae's but, I never used SVN. During the bigger game project some one else did the implementation for the art team. But I do know how to properly texture and model stuff. But I'm following the build instructions right now ^^
  4. K, thanks for the info! I used to implement game objects into UDK with COLLADA too So I will give it a shot! Thanks, Ill post an update later on
  5. This was more of a test to show off. I'm not yet a member of the team, so I dont think I have acces to the right textures, do you guys normally use some sort of database for it?
  6. Heey! I thought I would have a go on some props. I focused mainly on the well. I followed the Art Document, so the well only has 142 Polys, and a 512x512 texture map. It's also normal and specular mapped. So let me hear what you think!
  7. Sorry for my late reply too Since I would like to do some 3d modeling I am interested in either 3d Biome assets or Low/Medium poly buildings. Does one of those two categories where they need the most people?
  8. Heey, No, but I do have experience with Maya and the Collada file format, so if that would work too, I am okay. I would prefer to do low poly modeling and texture them myself, so if I could help you guys out with that, that would be great! I did some 3d skeletal animations, but it took me so much time to get it right for in game I would rather have someone else do that. Also, I have done some terrain texturing, you can see some examples here: http://petererinkveld.nl/beware-of-trolls/ http://petererinkveld.nl/displaced-landscape/ Those are not the best examples since those projects are made in one day. But I think I can make proper terrain textures for use in game. Let me hear what you think, thanks! Peter
  9. Position: Texture Artist, 3d Artist, Video Editor Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under [url="http://creativecommons.org/licenses/by-sa/3.0/"]Creative Commons Attribution Share-Alike license[/url]? Yes Name: Peter Erinkveld. Email: peter.erinkveld@gmail.com MSN Messenger: petererinkveld5@hotmail.com Location: Arnhem, The Netherlands Availability: Evenings, weekends. And all day starting from 23th of Juni How many hours per week on average do you think you'll have for Wildfire Games? What about 6 months from now? For now, about 8 hours a week, mainly in the evenings and weekends. In 6 months I think I will be available for about 12 hours a week. Age: 20. Occupation: I am a student. And currently on an internship. Skills and Experience: I study Communication & Multimedia Design. So the study basicly covers all forms of media. But you can focus on specific forms of media later on in your study, which I will tell more about in my motivation. During my study I have worked on a game project. Which was a RPG based around teddy bears. I hope to get some videos/ screenshots online, but I do not have a lot of content to show at the moment. This project covered 8 weeks. In which we managed to make a pretty good game with 39 people working 8 hours a day 5 days of the week. No one had any experience in making content for games aside from 8 weeks of courses in 3d, sound design and gameplay we had before the project started. Motivation: To come back at the game project. I absolutely loved that period of my study. I was member of the art team, and responsible for making a lot of art assets. I was the only member in the team who made complete assets from start to finish. This included modelling, texturing and a bit of animating. I was fascinated by making individual art assets which ultimately formed a world where the game took place. Right now I am on an internship at Media Republic, based in Amsterdam. I work there as a Motion Graphic Designer, I mainly do animation there. But I did some 3d animations for big cases which were actually used, so thats really cool. I think I have the skills to contribute to the 0ad project as an all round guy. But I would love to actually produce assets for the game it self. Personality: I am an open minded guy, who absolutely loves making art for interactive concepts. (which of course includes games). Short Essay: I found out the 0ad project via indiegamemag.com. I was looking for some good indie games, and thought I might find one where I would like to contribute to. When I saw 0ad, I didnt believe this wasnt actually an open source game. It looked too good to be true. But it was true. I think I already described my motivations pretty well, but I am basicly in love with making games, and I really miss not making assets for games. I hope that I can gain a lot more experience in making 3d objects for games if I could join Wildfire games. And so that I can proudly say that I contributed to this great game. Interests and Hobbies: My hobbys are mainly playing guitar and piano. I have played those for a long time. But I also do a lot o Photography. I love hanging out with friends to drink some beers and have good conversations. Staff: I dont know any one in the team Community: Mainly some Dutch sites about Photography, and music./i] Favorite Game: I actually dont play a lot of new games (I use a mac, so its kinda hard). Besides that I play a lot of old games. I love Age of Empires I and II. I also played A LOT of Rollercoaster Tycoon back in my days, which I still love. I think those are my favorite all time games. I also really enjoyed starcraft I and II. And some racing games. Mainly NFS and the Colin McRae series.[/i] [b]Work Examples:[/b] [i]You can find my portfolio on: http://www.petererinkveld.nl Some examples of relevant work: These are all made in 1 day max (besides from rendering). http://petererinkvel...ortal-inspired/ http://petererinkveld.nl/prison/ http://petererinkveld.nl/old-paper/ http://petererinkveld.nl/marble-track/ http://petererinkvel...ware-of-trolls/ For other projects you have to check my homepage, I cant unfortunately cant post any direct links to those projects. But the projects that might be of interest: "Teds Nightmare" (The game project I spoke about earlier) "De Grote Kleine Kapitein" (The boat is modelled in 3d) "Liniled" Texturing" There is also a lot of Motion Graphic stuff on my website if you guys are interested in that! I hope I can contribute something to this game! And if there are any other questions, feel free to ask me! Greetings, Peter
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