I'd just like to make a humble suggestion that arrows and javelins should arc more when launched. I won't make any claim regarding the angle archers historically used, but in general, I prefer that aesthetic since the projectiles are easier to see, and they do not clip through as many buildings and units, breaking the visual immersion.
That's it.
Projectiles (mostly) don't have a trajectory from the simulation point of view, they are just distant delayed hit.
Then a trajectory is rendered. The choice was a parabolic trajectory. <Gravity> is the graphical parameter which will adjust the height of the parabola. For now, artists have to tweak that so it fits what they want to see. Don't bother with anything else.
More have to be said, but not enough place on that margin.