Starting a discussion on how we could improve 0 A.D.'s interface for visualizing unit stats at a glance. AOE2 had a simple system that did this very well, 0 A.D. doesn't. I'm waiting on your thoughts on this subject. I have on idea in particular, though, that I really think we should implement: remove HP count, and replace it by an "HP-armour equivalent" that would simply display how much HP this unit has against a particular attack type. This is because our armor stats make HP mostly irrelevant
I Dont like, is too much info, the icons are very confusing(i know we lack of them) but you need have clear one thing, this is very Semiotics are. my area, for example you use an sword for melee attack and bow for ranged, my suggesting is using a same symbol, for describe an attack, dont care if is a bow, sling etc. attack is the attack represented by symbol. is like you use a standar symbol and you split them. in all other games the Attack Symbol is a single, don't care the kind of unit. the a