Dear all:
I would like to relay to you an observation by DoctorOrgans: the projectile damage values are large and discrete, so there will likely be some wasted, overflowing damage when an unit dies. This is especially the case with skirmisher units: each shot deals 16 damage, but a typical spearman has 100 health. By default, one needs 7 shots from the skirmisher to kill this spearman, but 7x16=112 damage, which means the last 12 points of damage were wasted. The skirmisher used 1.25 second