All that work had already be done many times (and is also done in some mods). IIrc, one of the final version in 2004 was something like that. Uhm. ---------- But around 2014 (I won't quote), people came to the conclusion that the game needs rebalanced and combat refocused on things that make combat interesting. RPS type of combat ignore combat mechanics and just consists in learning a whole graph. ---------- If people really want to go with hard counter, t
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