I was just reminiscing about feudal and dark age lock games in aok, and realized we don't really have anything like that here. I know it's not important, really, but village battles could be fun and interesting. And great for campaigns too.
Day of suggestions, today?
Here, mine, is the aim that in all game all strategies should be viable (rush, turtle, boom).
In phase/tier 1, I thought about a RPS system: -Spearman could be the only unit available until phase 1.5, that in numbers are enough tankier to take CC and towers.
-Cavalry skirmishers are good against them, but lose to structures.
So spear infantry>towers/cc>skirmisher cav>spear infantry.
Blacksmith allows tier 1.5 could be a strategic decision build