Day of suggestions, today? Here, mine, is the aim that in all game all strategies should be viable (rush, turtle, boom). In phase/tier 1, I thought about a RPS system: -Spearman could be the only unit available until phase 1.5, that in numbers are enough tankier to take CC and towers. -Cavalry skirmishers are good against them, but lose to structures. So spear infantry>towers/cc>skirmisher cav>spear infantry. Blacksmith allows tier 1.5 could be a strategic decision build
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