Since I want to make the links of the game paths active/clickable, I asked a question in a separate thread about the technical background there. Please let us keep the discussions separate, as the topic of active/clickable links in text boxes might be interesting for other stuff in 0 A.D., too, i.e. is not restricted to the game paths presentation. Now back to topic, i.e. game paths presentation. This is how it looks now (admittedly not very nice, but my first try, and the real links a