80:20 rule
80% of your players are single player
20% of your players are multiplayers
It's insinuated that this apparently even holds for Starcraft 2.
Fundamentals are super important, such as smooth pathfinding, logical group movement, and unit responsiveness. Players will give up on your game if they are frustrated by the controls.
Spectacle is important. It's super fun to do cool things. Age of Mythology had monsters and god powers. Warcraft 3 ha