@Stan`
Is the documentation on walk speed wrong?
I get the impression the unitmotion walk speed is in km/h, not in m/s as documented?
If I use accurate 1.5 m/s walkspeed, the animations are too slow.
If I use km/h, all is pretty nice?
Edit: Looking at actorViewer.cpp l. 401, it looks as if the default value for speed is too high, hardcoded? 7 f? m/s or km/h? The latter would kind of be accurate.