Hey all, mostly out of curiosity I tried to simulate a few different scenarios to find out what parts of the code contribute the most to the lag and should be considered first for future optimizations. All this was tested with svn rev 25963 and about 500 to 600 units for each test. TLDR: Most of the things I tested worked better than I thought, but the main problem on my system seems to be unit death (and potentially overkill) and range queries of attacks and especially of missed