I have read the interesting discussion about moving farm fields away from civic center and I agree with some points of view of both sides. However, it seems to me that many of them at least somewhat depend on the time period (phase) of the game. Based on that I got an idea which in my opinion could both make the game a bit more realistic and create interesting new strategies.
The idea consists of two parts. The first is that the civic center would have three different instances with differe
I was thinking: If one really wanted more realism, a solution could be to build three functionally differenct CCs, instead of just upgrading the first and only one. For example:
Village phase CC - rural center, works as a dropsite, has limited garrison power
Town phase CC - acropolis/hilltop fort, doesn't work as dropsite, but has high defensive capacities
City phase CC - agorà/central square, mostly economic building, doesn't defend
Note that the historical position of