First of all, sorry for digging out this old suggestion which might have been forgotten since. I've just found this very old post before suggesting the same idea. I like the use of traps in Stronghold Crusader 1. I'd suggest no explosion trap but rather pitch traps that could be lit by bowmen with flamming arrows. Other spike traps could be whole with spikes in their bottoms. Another trap could be simply a large hole in the ground where units (running cavs ?) would fall into, then o