Nice simulation. Didn't know pikemen could be that fast. The problem with this is that all unit have violent stance by default, and units with violent stance will break formation once an enemy is on their vision range, regardless of AI formation (clearest example is the one against 20 Hoplite + 30 Slinger). It could have different output if the the other side use standground stance, or if it was controlled by human player as well. Have you tried using AI for both sides, or let UnitAI h
    • Like