Dwellings typically depend on the availability of water. A good location is one that has good and sufficient water supplies.
Should we therefore possibly add a kind of water supply concept ?
How would that work:
- CC could get a population bonus of a few percent if
there is a river/lake next to them. For this we would need adding a "water source" tag in the code to designate a lake as supply source, and add an associated aura (this may however turn out to be complex as these
Agree. This bothered me too, especially when I plant a farmstead in the middle of sand dunes and build thriving farms...
But it is vital, as you said yourself.
What I'm saying is that if you introduce water, of all things, you'd have to use it to its full extent. Else just add another symbolic stylized resource ("fertilizer" or some such). Not water, water is special.
You need to go all (or at least most of) the way, because some time later people are bound to start asking w