Guys, mind adding some of your 0 A.D. games memory footprint here, to help devs get a larger picture while the game is still in Alpha ?
Quite a few around here seem surprised any time someone reports the game's taxing a bit over 1 GB of memory. Some (other I guess ) are working on the subject. Since neither Stan nor I know of a thread already reporting 0 A.D. memory loads from various players / system specs, then here's one.
## Total memory used by 0 A.D. after <TIME> playing on
Overlay, ie game and real time: I set one or both to ON in settings but none shows up in the a24 game.
Which commit fixed greatly improved the memory usage: Where do we start?
Maybe adding a level of complexity, I'll start by reporting a frank decrease in a23 (twenty three) memory usage while playing long games here, since the time I compiled a24 (Dec 12th). Eg. 2h matches now consistently tax 5-6 GB memory here, leaving my swap alone. Considering the a24 binaries are as independent fr