Since our game has a strange way of recognizing skeletons that can be a very time consuming to process. This is why in some cases we have to prefix our skeletons with the object's name. For instance the armature from a boar should be named "Boar_Armature". This will avoid problems in the future. Same for the bones e.g. "Base" would become "Boar_Base" the only things you wouldn't want to rename would be prop points. You don't have to rename every bone, the root is enough, but it's better to start