If I'm getting it right, the counter system is more tactical than statistical. Units that have been granted x3 against Cavalry, and are very tanky against all other infantry have the cost of being very slow. That means that players going against pure spearmen builds are forced to hit-and-run tactics rather than making head-on collisions.
If this is where the developers intend, then I can adjust myself to it. But what I want to know is do OTHER players like it?
*As a sidenote. Have you
Well my suggestion would be something like this:
HEAVY INFANTRY
Spearman: Bonus against both cavalry.
Role: Basic unit available to every civilization. Main unit and useful to protect other units from cavalry. Meatshield
Swordsman: Higher base attack than spearman, bonus against heavy infantry.
Role: Break melee infantry fronts, kill unprotected units (light infantry, support or siege)
Pikeman: High HP and Armor, low attack (if no formations are implemented, every unit