Opening this thread to post some profiling results for my own sake and if anyone cares. It's not going to be very formatted Results after the 2000 turns, some at 3000 (i.e. after the 15th minute, we can reasonably assume players are skirmishing and have a solid amount of pop by then) I was looking at which components and messages take the most time. Using an MP replay of a 2v2 for these. In terms of component Guard is an obvious bottleneck, taking often upwards of 5ms for no good rea