Hi, I have a couple victory conditions ideas that could be easy to implement for next alpha if you like them.   Conquest Civic Centers Lose all Civic Centers makes timer 5 minutes to defeat. This always seemed like the important thing, to protect the Civic Centers at all cost.   Conquest Any Any of the criteria for any Conquest condition can be met for victory, So, kill/capture all enemy units, or kill/capture all enemy buildings, or kill/capture all enemy Civic C