Okay, myself included, I see a lot of threads talking about units, balancing, and gameplay mechanics. But I think that we as a community (and the devs) need to think about is what type of game do we want.
Do we want a popular game? One that exploded into relative popularity, and has a decent chance of the creation of a competitive, and maybe even professional scene?
Or are we looking for the hidden gem of gaming? One that isnt the most well known game, and if it is, ther