I don't exactly understand what the devs were going for with the capture feature. I feel that when military buildings are garrisoned they should be exempt from capture. I was playing a game and had my garrisoned entrenchment camp captured for example.
It seems weird that the enemy can do that seeing that it is intended to act as a stronghold. Or am I missing the point? Also why does it require less time to capture a building then to destroy it?
That's what happens now, they get expelled from the structure, or killed if there is no valid space where the units can be placed. But killing shouldn't happen often on land, but it would happen if ships could be captured in plain sea, and also happens when ships are sunk. In any case, as the game is now, the units never convert to the enemy.
Now about the thread in general
In my original patch, I even disabled attacking buildi