Reducing hard counters helps alleviate imbalances like the Roman swordsmen slaughtering Spartan hoplites right at the beginning of the game. So, here's what we'd do for units. At the beginning of a match, melee units and then ranged units would all be very similar in function. So, swordsmen and spearmen would be nearly identical in stats, and archers and skirmishers would be nearly identical in stats (the minor differences would be a small difference in range and attack and maybe small differenc
    • Like
    2