Anti-Spam Mechanic Suggestion For as long as I have been playing it, 0 A.D. has been having problems with balance. In each and every of the last 6 releases (or perhaps more) there has been 1 "op" unit. That unit got spammed, it's that simple. Some may argue that we need a perfect counter system, then we don't need such a limitation as the following proposed feature. But then again, even if a counter system is implemented, I think that it is more effective in team games for each player
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